/** * Calculate the angle defined by 3 points * (and deliver it's cosine on the fly) */ package btools.util; public final class CheapAngleMeter { private double cosangle; public double getCosAngle() { return cosangle; } public double calcAngle( int lon0, int lat0, int lon1, int lat1, int lon2, int lat2 ) { double[] lonlat2m = CheapRuler.getLonLatToMeterScales( lat1 ); double lon2m = lonlat2m[0]; double lat2m = lonlat2m[1]; double dx10 = (lon1 - lon0) * lon2m; double dy10 = (lat1 - lat0) * lat2m; double dx21 = (lon2 - lon1) * lon2m; double dy21 = (lat2 - lat1) * lat2m; double dd = Math.sqrt( (dx10*dx10 + dy10*dy10)*(dx21*dx21 + dy21*dy21) ); if ( dd == 0. ) { cosangle = 1.; return 0.; } double sinp = (dy10*dx21 - dx10*dy21)/dd; double cosp = (dy10*dy21 + dx10*dx21)/dd; cosangle = cosp; double offset = 0.; double s2 = sinp*sinp; if ( s2 > 0.5 ) { if ( sinp > 0. ) { offset = 90.; sinp = -cosp; } else { offset = -90.; sinp = cosp; } s2 = cosp*cosp; } else if ( cosp < 0. ) { sinp = -sinp; offset = sinp > 0. ? -180. : 180.; } return offset + sinp * ( 57.4539 + s2 * ( 9.57565 + s2 * ( 4.30904 + s2 * 2.56491 ) ) ); } }